Added on Wednesday June 15th, 2016 by EZLO21 at 1:00 A.M.
Last Updated Time as of 1:31 P.M.
Added:
Nintendo's E3 Day 1 News:Nintendo Gives Players Unprecedented Freedom of Adventure in the Legend of Zelda: Breath of the Wild
E3 Photo News:PHOTOS: The Legend of Zelda Extravaganza Kicks Off at Nintendo NY in Rockefeller Plaza on June 14
E3 News:Nintendo Highlights The Legend of Zelda: Breath of the Wild During First Day of E3
E3 Day 2 News:Why Nintendo Had to Destroy Tradition to Create the New ‘Zelda’
More Breath of the Wild News: Tweet from Nintendo
E3 Day 2 News:Nintendo Treehouse: Live at E3 Highlights Upcoming Wii U and Nintendo 3DS Releases
Nintendo has some E3 Day 2 Highlights and here is all of it:
"Nintendo showed off a variety of games for the Wii U and Nintendo 3DS systems during its Nintendo Treehouse: Live at E3 broadcast today, including a new game in the Mario Party series, an original action-adventure RPG IP for Nintendo 3DS, a sequel to Nintendo eShop hit BOXBOY! and the surprise launch of Rhythm Heaven Megamix.
Here’s a quick recap of just a few of today’s highlights. For even more details on upcoming games, visit http://e3.nintendo.com/videos to watch individual Treehouse: Live segments and more.
Pokémon GO Plus: The Pokémon GO Plus accessory can connect via Bluetooth Low Energy technology with any smartphone that has the Pokémon GO application installed, and provides an easy and convenient way to catch Pokémon and collect items (accessory must be in proximity of smartphone). Once the accessory is synced with a smartphone, Pokémon GO Plus notifies the player about events in the game, such as the appearance of a Pokémon nearby, using an LED display and vibration. Players can catch Pokémon or collect items by pressing the button on the Pokémon GO Plus without looking at their smartphone. Pokémon GO Plus will launch in late July in North America, and is currently available for pre-order at select retailers at a suggested price of $34.99.
Ever Oasis : This action-adventure RPG for the Nintendo 3DS family of systems contains puzzle-filled dungeons, real-time battles, exploration and treasure hunting. Players use the oasis as their base, which they can expand as they play, and gain affinity with characters called Seedlings, who are themed after plant seeds, as well as a variety of other unique characters who live in the desert. Players can freely form strategic parties with any of their allied characters, using allies’ weapons and skills to battle enemies and solve dungeon puzzles. Ever Oasis is scheduled to launch in 2017.
Mario Party Star Rush : This new Mario Party game for Nintendo 3DS takes the fan-favorite series in new directions to make it more fast-paced and portable friendly. The main mode, “Toad Scramble,” uses a new open style of map that allows up to four players to move around freely instead of traditional linear space movements. Also, because the four players roll dice at the same time, players no longer have to wait for others to finish their turns. Players pick different-colored Toad characters to navigate the game map, and familiar characters from the Super Mario series are scattered all over the map. As players encounter these characters, they will help the player throughout the game.
Mario Party Star Rush launches on Nov. 4, alongside new amiibo figures in the Super Mario series (sold separately). The lineup includes Daisy, Waluigi and Boo, who make their amiibo figure debut, and the Boo figure even glows in the dark! New Wario, Rosalina, Donkey Kong and Diddy Kong figures will also launch. Each of these figures will be compatible with Mario Party Star Rush.
Paper Mario: Color Splash : In this new Paper Mario game, the story begins as Mario and friends arrive on Prism Island and need to solve the mystery surrounding Toad characters that have lost their color. Mario and his new partner Huey join forces to learn more about what is happening on Prism Island, and also to collect missing Paint Stars.
In a first for the series, The Koopalings make their Paper Mario debut in the game, and players can use the Wii U GamePad controller to “cut” sections of the landscape to help Mario solve puzzles. The game launches Oct. 7.
Rhythm Heaven Megamix : The game offers more than 100 rhythm games, 30 of which are new to the series. An additional 70 have been selected from previous games in the series, including the original Game Boy Advance title, which was never released in North America. The game also features a continuous story for the first time in the history of the series. Players view the action on the top screen, and on the bottom screen they will receive feedback on how well they are matching the beat of the music as they play. The game also offers StreetPass features and a multiplayer mode for up to four players. This Nintendo eShop exclusive game launches … right now! Go find it, as well as two new Nintendo 3DS themes and a free demo in Nintendo eShop on Nintendo 3DS, or purchase the game at http://e3.nintendo.com/games/rhythm-heaven-megamix-3ds.
BOXBOXBOY! : This sequel to the acclaimed BOXBOY! game for Nintendo 3DS features the ability to create two sets of boxes, which means players will be challenged by new kinds of puzzles. The game picks up right where the original left off, but can be enjoyed even by people who missed the first one. The Nintendo eShop exclusive game launches June 30. To celebrate the upcoming launch, the original game is available at a discounted price in Nintendo eShop on Nintendo 3DS. Between now and June 21 at 8:59 a.m. PT, the original game will be available for $2.99, a 40 percent savings off the regular price, with My Nintendo members getting an additional 10 percent off the discounted price. More details on this special sale price are available at e3.nintendo.com. June 30 can’t come soon enough? The game is available for pre-purchase now.
YO-KAI WATCH 2: Bony Spirits and YO-KAI WATCH 2: Fleshy Souls : The next big entries in the YO-KAI WATCH series for Nintendo 3DS arrive on Sept. 30. Players will embark on a new adventure across Springdale and through time, with more than 350 new and returning Yo-kai to discover and befriend—each with a unique look, personality and Soultimate Move. Teaming up with the heroic cat Hovernyan, players will travel back in time to 60 years ago and witness the origin of the Yo-kai Watch. Up to four players with their own systems and games can team up in an action-packed co-op mode to earn rewards that can be used in the single-player adventure.
Monster Hunter Generations: Starting June 30, a special demo will be available for all prospective hunters to download on Nintendo eShop. This special demo features single-player gameplay in addition to local and online co-op. Select ambassadors will receive two early access codes for the special demo before it’s made available to everyone. Additionally, those with Monster Hunter 4 Ultimate save data on their systems will receive a bonus item pack that includes an exclusive Felyne armor set, potions, in-game money and more to help dive right into the hunt.
DRAGON QUEST VII: Fragments of the Forgotten Past : This Nintendo 3DS remake of the classic turn-based game involves a young boy who sets off with his friends on a journey to restore the world to its former glory and save the present by mending lands that were sealed in the past. In addition to updated graphics and an entirely new localization, the game does away with random enemy encounters to bring the player deeper into the game world. Players can also collect and share Traveler’s Tablets via the StreetPass feature, granting access to special dungeons offering unique rewards. The game launches Sept. 16.
To watch full Nintendo Treehouse: Live segments, or for more information about Nintendo’s activities at E3, visit http://e3.nintendo.com."
Here is a new Tweet from Nintendo regarding Breath of the Wild:
Nintendo's Eiji Aonuma did a Zelda Breath of the Wild Interview with Time Magazine and here is all of it:
"'This is definitely the first time we've created a game this large,' says producer Eiji Aonuma. 'We didn't know where to start.'
Nintendo’s Wii U action-adventure The Legend of Zelda: Breath of the Wild (see my hands-on here) was constructed in part as an exercise in deconstruction. The game’s producer, franchise luminary Eiji Aonuma, says that after working on The Wind Waker HD, he realized the way forward was going to involve dismantling decades-old series tropes. I spoke with Aonuma at the E3 conference in Los Angeles this week. Here’s what he told me:
TIME: Was it difficult letting go of so many years of not letting players manually control Link’s jumps?
Aonuma: We never really questioned it, we just created a game where there wasn’t a jump function. But we always had an auto-jump. In order to create an environment where we implement an auto-jump function, we had to make sure players always know where to go. We basically created an environment where, say there’s a cliff, a wall, then we created a wider area where users could approach and then auto-jump.
In Breath of the Wild, where you have an environment where things are rounder and rockier, it’s really hard to create that auto-jump function. That meant we had to let it go. We really wanted for Link to climb up things, but it wasn’t fun to create an auto-climb function. By contrast, it was really fun to have Link actually grab on things, and then being able to control that climbing motion. That’s why we needed to introduce jumping, so Link could jump up on things and start climbing.
Back when we were working on this, I wasn’t 100% sure players would be happy with the change, because it’s been such a big part of the franchise for such a long time. But after this E3 experience, I’ve gained confidence it was the right decision.
Was your goal at the outset to upend the series’ conventions? Or was it a discovery process?
Before starting development of Breath of the Wild, I began from the assumption that I had to break the conventions of Zelda. When I was developing The Legend of Zelda: Wind Waker HD, that’s around the time I started thinking they needed to change. Wind Waker‘s graphics style led to creating Breath of the Wild‘s art style, and when I look back at Wind Waker now, I think ‘Oh yeah, that’s kind of outdated.’
Did the painterly gouache and en plein air art direction originate with you?
We actually decided among director [Hidemaro Fujibayashi], the art director and myself. One of the first reasons we decided to do this was because while developing Wind Waker HD, we realized that creating this animation style was the best way to go about identifying the elements we wanted users to look for and find. So when we created this large, vast world, we knew that a style like that was going to be necessary to show users what they needed to see. And then the open air concept came from Bill Trinen, our product marketing manager at Treehouse. My main point was that we wanted to create a clear element in this large world.
In past Zeldas we’ve had a guide throughout the adventure. In Breath of the Wild, you seem to be inverting this, trusting players to guide themselves.
[Holds up two thumbs, laughing.] That’s it exactly. Exactly what you said.
Where did the idea for the Guardians [giant squid-like adversaries] come from?
When I request something be put in the game, there’s usually a reason why I want to see that element. In the trailer I created two years ago, there was a scene where the Guardians chased after Link. In creating a huge world, I went back to the first Zelda title. And I wanted to see an enemy like Octorok. Octorok to me when I was playing felt really large. That’s why the first enemy I created for the game was the Guardian.
But then just creating a large octopus is kind of gross, so we decided to take the more sci-fi, technology route, and that’s where the visual for the Guardian comes from. And that decision leads into the storyline, and influenced many other elements we added to the game. It’s not like I do this every time, but in most titles I try to come up with something unique as a concept and throw it at the team and have them run with it. That kind of spreads like a wildfire, and then people on the team come up with new ideas based on that concept.
As the first fully open-world Nintendo’s worked on, what’s the hardest thing about designing for an open world?
This is definitely the first time we’ve created a game this large. We didn’t know where to start. So it happened to be there was a team that was working on creating a larger world. And this team was a group of younger developers. So we had our old programmers from the Zelda team take a step aside, so we could introduce this new group of programmers.
But then these new, younger developers had no clue about how past Zeldas had been created. The group of new staff actually would ask us, like ‘Well I know that it’s been done, traditionally, in other Zelda titles, but why does it have to be that way?’ And among those questions there were some I just couldn’t answer, that I didn’t know the answer to myself. That was because I just took those things on as a tradition, and I didn’t really know why the tradition existed.
When you think about it, maybe those things really didn’t need to be there in the modern world, those traditions. So I started destroying these traditions I’d inherited in the series one by one. But it’s a process that takes a lot of time. And because we were destroying everything we’d done in the past, and rebuild new ideas from the ground up, that was the hardest thing, and it’s really taken a long time to create the thing I most wanted to create.
Nintendo has some Legend of Zelda: Breath of the Wild Highlights and here is all of that info:
Nintendo kicked off its presence at the E3 video game trade show in Los Angeles this morning with the first in-depth look at gameplay from The Legend of Zelda: Breath of the Wild, and the Pokémon Sun and Pokémon Moon games. Nintendo Treehouse: Live dedicated the rest of its schedule for the day to showcasing more content from The Legend of Zelda: Breath of the Wild. The massive demo for E3 represents just a fraction of the total game, but beyond the physical size of the demo is the depth of the experiences offered, which go well beyond the expanse of the map. Even with a full day of demos, Nintendo only began to scratch the surface of this stunning open-air adventure.
Here’s a quick recap of just a few of today’s highlights. For even more details about The Legend of Zelda: Breath of the Wild, visit http://e3.nintendo.com/videos to watch individual Nintendo Treehouse: Live segments and more.
Shrines of Trials: More than 100 of these locations are scattered around the world for players to find, and in some cases finding the Shrines can be a puzzle in itself. As a result, Shrines offer more compact challenges that can be solved in a variety of ways. In order to earn a Spirit Orb from the monks who designed these challenges, players must overcome challenges or solve puzzles.
Runes: While exploring Shrines, players can earn Runes. For instance, the Magnesis Rune can help Link lift and toss metal objects. The Remote Bomb has two different types of bombs: rolling spherical ones and cubical ones that stay in place. The Stasis Rune briefly stops moving objects, while the Cryonis Rune freezes water and causes an ice pillar to appear.
Weapons and Combat: The game contains a wide variety of weapons, many new to the series. Players must find weapons or take them from enemies, but weapons wear out as you use them. Players can also time offensive and defensive maneuvers to temporarily slow time and connect with a flurry of strikes against their opponent.
Food: In another break with conventional gameplay for the series, players hoping to replenish their hearts or score some easy rupees will come up empty when they cut grass. Link can forage for a variety of foods in his environment, including apples and mushrooms. He can also hunt for food. Consuming uncooked foods gives him a modest health increase, but cooking different kinds of ingredients together will result in dishes with different effects, such as cold or heat resistance, for a limited amount of time.
Climate: From snowy areas to desert heat, Link must dress appropriately for the weather. If he needs to stay warm, he can don appropriate clothing, warm himself with a fiery torch or even eat food to maintain his body temperature and his health. Link also needs to be careful during lightning storms – if he is equipped with metal equipment during a downpour, he can find himself attracting deadly lightning bolts.
amiibo Compatibility: A new series of detailed amiibo figures specific to the game were announced this morning, and Treehouse staff finally revealed how the Wolf Link amiibo from The Legend of Zelda: Twilight Princess HD will connect to the game. When players tap a Wolf Link amiibo to the Wii U GamePad controller, Wolf Link will join Link to attack enemies on his own. He initially has three hearts, but players can raise his heart count by completing the Cave of Shadows and carrying over the save data from The Legend of Zelda: Twilight Princess HD. Wolf Link can be summoned once a day, and disappears when his hearts run out. However, you can use Wolf Link again the next day.
Nintendo NY: Hundreds of fans visited the Nintendo NY store in New York today to get their first look at The Legend of Zelda: Breath of the Wild in person. Through June 19, 500 lucky fans will get the chance to play the game, and game experts from Nintendo will conduct guided demos for others to watch, bringing the Nintendo experience at E3 to the East Coast.
The Legend of Zelda: Breath of the Wild is scheduled to launch simultaneously for both Wii U and Nintendo’s next system, code-named NX, in 2017.
Nintendo Treehouse: Live begins at 10 a.m. PT on Wednesday, June 15 with a special Pokémon GO developer Q&A, and concludes its programming at E3 with a showcase of previously announced Wii U and Nintendo 3DS games, including Paper Mario: Color Splash, YO-KAI WATCH 2: Bony Spirits and YO-KAI WATCH 2: Fleshy Souls, Rhythm Heaven Megamix, Tokyo Mirage Sessions #FE, Monster Hunter Generations and Dragon Quest VII: Fragments of the Forgotten Past. The broadcast will also include the introduction of a new role-playing IP for Nintendo 3DS. Nintendo Treehouse: Live can be viewed at http://e3.nintendo.com.
For more information about Nintendo’s activities at E3, visit http://e3.nintendo.com.
Nintendo has some Extravaganza Photo Info and here is all of it:
June 14, 2016
Nintendo NY Store
New York
061416_NYE3Experience_01
In this photo provided by Nintendo of America, hundreds of Nintendo fans gather at the Nintendo NY store in New York on June 14, 2016, to attend a special event to watch gameplay of The Legend of Zelda: Breath of the Wild via a live stream from this year’s E3 video game trade show in Los Angeles. From June 14 to June 19, 500 fans will be among the first people in the world to play The Legend of Zelda: Breath of the Wild for the Wii U console at the Nintendo NY store. During the same six days, Nintendo experts will also offer guided game-play demonstrations on the big screen for fans to watch and enjoy .
061416_NYE3Experience_02
In this photo provided by Nintendo of America, Nintendo fan, Joseph Osei, gathers at the Nintendo NY store in New York on June 14, 2016, to watch Nintendo Treehouse: Live, which was live-streamed from the E3 video game trade show in Los Angeles. During the live stream, Nintendo announced The Legend of Zelda: Breath of the Wild and highlighted the immense, living and breathing open-air adventure where challenge and surprise await at every turn.
061416_NYE3Experience_03
In this photo provided by Nintendo of America, Sarah Niemi of Ashby, Massachusetts, is among the first people in the world to play The Legend of Zelda: Breath of the Wild during a special event at the Nintendo NY store in New York on June 14, 2016. In addition to offering 500 fans the chance to play The Legend of Zelda: Breath of the Wild for the first time at the Nintendo NY store from June 14 through June 19, Nintendo shared its first in-depth look at the game via a live stream from Nintendo’s booth at this year’s E3 video game trade show in Los Angeles.
061416_NYE3Experience_04
In this photo provided by Nintendo of America, dozens of fans at the Nintendo NY store in New York on June 14, 2016, watch as Nintendo game experts, Joel Taveras and Cory Holovach, guide them through an in-depth demonstration of The Legend of Zelda: Breath of the Wild, the newest entry in The Legend of Zelda series. From June 14 to June 19, 500 fans will be among the first people in the world to play The Legend of Zelda: Breath of the Wild for the Wii U console at the Nintendo NY store. During the same six days, Nintendo experts will also offer additional guided game-play demonstrations for fans to watch and enjoy .
Nintendo has given us a Zelda Blowout and here is all of it:
E3 Also Marks the First Live Gameplay of Pokémon Sun and Pokémon Moon
LOS ANGELES, June 14, 2016 – The Legend of Zelda: Breath of the Wild represents the next great boundary-breaking adventure from Nintendo. The game marks a new pinnacle for the franchise, and today Nintendo gave the world its first look at the immense, living and breathing world of the Wii U version of the game at the E3 video game trade show in Los Angeles. The game challenges and surprises players at every turn, while giving them incredible freedom to explore the massive world found in this open-air adventure.
“The Legend of Zelda: Breath of the Wild breaks boundaries for the franchise and for games as a whole,” said Nintendo of America President and COO Reggie Fils-Aime. “Where you go, how you get there, the order in which you do it, and the items, weapons and approaches used to solve puzzles and defeat enemies are all up to you.”
Today Nintendo gave fans just a taste of how The Legend of Zelda: Breath of the Wild takes the franchise to new heights. Nintendo’s booth at E3 immerses attendees in the world of the game. As E3 attendees investigate Hyrule, they can explore the game any way they want because the world is so vast and players are not required to take a pre-determined path. This sense of freedom and vastness will truly come alive in the final game when the experience isn't limited by the restrictions of a show floor demo.
During a Nintendo Treehouse: Live demo, Nintendo showed that heroic Link needs to be resourceful as he explores his environment. It’s important for players to become familiar with their surroundings so they can find weapons or collect them from defeated enemies. Food helps Link sustain his hearts and can give him a temporary boost or ability that will sustain him.
The game breaks with some conventions from the series. For example, many of the minor enemies are no longer scattered randomly around the world, as many now live together in colonies. Link can climb towers and massive structures to get a bearing on his surroundings. He can even reach the top of mountains – any mountain he can see, he can climb. He can paraglide to lower areas or even use his shield to slide down a mountain. Link will travel across fields, through forests and to mountain peaks.
The game’s wild world surrounds Link, and he must pay attention to changes in climate, as a shift in weather or temperature can affect the environment and his ability to survive in it. A sudden downpour might douse a roaring campfire or a lightning storm might be attracted to Link’s metallic weapons. Players might need to bundle up with warmer clothes or change into something better suited to the desert heat.
More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they’ll earn special items and other rewards that will help them on their adventure. Puzzles in the game often have multiple answers, and secrets can be found everywhere. Exploration and discovery are a huge part of the fun.
The Legend of Zelda: Breath of the Wild is scheduled to launch simultaneously for both the Wii U console and Nintendo’s next system, code-named NX, in 2017. The game also includes compatibility with amiibo, which are sold separately. Nintendo announced a new series of amiibo figures specific to the game that includes Link with a bow (“Archer”), Link on horseback (“Rider”), and a “Guardian” that is the first amiibo with flexible parts. The existing Wolf Link amiibo works with the game as well: When players tap a Wolf Link amiibo to the Wii U GamePad controller, Wolf Link will attack enemies on his own and help players to hunt. He has three hearts, unless players carry over save data from The Legend of Zelda: Twilight Princess HD. Wolf Link disappears when his hearts run out. Details can be found at http://e3.nintendo.com/amiibo/.
While The Legend of Zelda: Breath of the Wild is clearly the star of Nintendo’s presence at E3, Nintendo Treehouse: Live also gave Pokémon fans something to go wild about this morning: the world premiere of live gameplay from Pokémon Sun and Pokémon Moon, the seventh, and newest, era of the core Pokémon series. The games*, made for the Nintendo 3DS family of systems, include new Pokémon, a new Pokédex, a new region and a new battle format to enhance the Pokémon experience in almost every way.
In the Pokémon Sun and Pokémon Moon games, players embark on a new adventure as a Pokémon Trainer. They catch, battle and trade new Pokémon characters on the tropical islands of the Alola Region, which is comprised of four islands rich in natural beauty and an artificial island.
Players can choose from one of three new Partner Pokémon (Rowlet, Litten and Popplio) and discover the mystery behind the Legendary Pokémon (Solgaleo and Lunala).
Pokémon Sun and Pokémon Moon launch Nov. 18. More information on the games can be found at Pokemon.com/SunMoon, and a video showing today’s reveal can be found at YouTube.com/Pokemon.
Anyone who wants to keep tabs on Nintendo’s activities at E3 from afar can keep an eye on Nintendo Treehouse: Live at http://e3.nintendo.com, or on Nintendo’s YouTube or Twitch channels. The remainder of today’s show will be dedicated to The Legend of Zelda: Breath of the Wild. The final day of Nintendo Treehouse: Live begins at 10 a.m. PT on Wednesday, June 15, and will primarily offer a showcase of previously announced Wii U and Nintendo 3DS games, including Tokyo Mirage Sessions #FE (June 24), Monster Hunter Generations from Capcom (July 15), Paper Mario: Color Splash (Oct. 7) and Dragon Quest VII: Fragments of the Forgotten Past (2016). Additionally, viewers will get their first look at a new Mario Party game for Nintendo 3DS that includes additions and changes to make it much more fast-paced and portable-friendly – players no longer have to wait for their turn, as everyone moves at once. Mario Party Star Rush launches Nov. 4.
Also on Nov. 4, Nintendo will launch new amiibo in the Super Mario series. The collection will feature the debut of amiibo figures for Daisy, Waluigi and Boo – and the Boo amiibo figure glows in the dark! The collection also introduces new poses for Wario, Rosalina, Donkey Kong and Diddy Kong.
As a special treat for fans, Nintendo eShop is offering discounts of up to 40 percent for some of its most popular games between 11 a.m. PT on June 14 and 8:59 a.m. PT on June 21. Even better, My Nintendo members who have signed in, linked their Nintendo Network IDs and visited Nintendo eShop at least once before purchase get an extra 10 percent off the already-discounted price on select titles. Discounts have been applied to dozens of games, including multiple games in The Legend of Zelda and Pokémon series, as well as a number of Virtual Console games. For a full list of games, more information about the sale and the ability to purchase the games directly from the website, please visit http://e3.nintendo.com/sale.
My Nintendo members will find some new website missions related to The Legend of Zelda at https://my.nintendo.com/missions. For a limited time, My Nintendo members who sign in are challenged to explore Nintendo’s E3 website to find items that will earn them My Nintendo points.
To see details about all of Nintendo’s activities at E3, visit http://e3.nintendo.com.
Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.
*Games in 2D. Some areas also playable in 3D.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 693 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.
About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit www.pokemon.com.
Added on Monday June 13th, 2016 by EZLO21 at 9:00 P.M.
Added:
Nintendo Pre E3 Event News: Reggie, Miyamoto, Aonuma prepare for E3 2016
Nintendo is Preparing for E3 with the following Tweet:
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So make of this what you will.
Added on Thursday June 9th, 2016 by EZLO21 at 12:24 A.M.
Added:
Zelda 101's E3 Room Event:E3 Video Streaming And Discussion Event
We are going to be hosting a E3 Video Streaming And Discussion Event and here is the description for it too:
"If you enjoy E3 and everything it has to offer come and join us as we celebrate the Christmas Season, The World Series, The Super Bowl, And any other Seasonal Naming references to refer to the world of Tech and Video Games known as the Electronics Entertainment Expo or E3 for shortening purposes and talk about everything we come to learn about as each Stream comes and goes Starting Sunday June 12th and Ending June 16th at 8:59 PM PT/11:59 PM EST or wherever your time zone is at. This is an Online Event, so no need to dress all fancy for the occasion, but it is your choice if you choose to do so though. We will see you Sunday at 12:05 PM EST as we start the E3 Countdown to EA Plays on Twitch TV, so see you then and May the way of the Hero Lead to the Triforce!"
Added on Wednesday June 8th, 2016 by EZLO21 at 12:32 P.M.
Added:
Pre E3 News:Nintendo Gives Fans Ways to Stay Engaged with Its E3-Related Activities
E3 Video Streaming News: all E3 Video Streaming Links Added
I have added the important E3 Video Streaming Video Conferences to our E3 Videos section. So If you'd like to watch them go ahead and do so.
Nintendo has given more news on it's E3 Plans and here is all of that news:
"Nintendo is getting ready for the E3 video game trade show in Los Angeles next week, and wants to help fans stay engaged with all the Nintendo news and action from the show. Here’s a rundown of some of Nintendo’s activities before and during the show:
June 8
•The Legend of Zelda Twitter campaign for Miitomo in-app gifts: Miitomo users should check @NintendoAmerica on Twitter today for a special tweet kicking off a collaboration between the mobile app and the Legend of Zelda franchise. If the tweet gets a combined 10,000 retweets worldwide, Nintendo will issue a “Link’s new hair wig” as an in-app gift to all users of Nintendo’s Miitomo mobile app. If it gets 20,000 combined retweets, Nintendo will give all Miitomo users a “Link wig” in the Miitomo app.
June 14
•More of The Legend of Zelda in Miitomo: Miitomo will continue its celebration of The Legend of Zelda with a themed Miitomo Drop game that will give players the chance to win The Legend of Zelda-themed in-app gear for their Mii character. Players will also be able to use Miitomo coins in Miitomo to purchase The Legend of Zelda collaboration items. An additional The Legend of Zelda collaboration gift will be available on the My Nintendo website, and players can exchange their My Nintendo Platinum Points for this item.
•Nintendo Treehouse: Live – Day 1: Nintendo’s kickoff to the E3 trade show begins at 9 a.m. PT, with an introduction by Nintendo of America President and COO Reggie Fils-Aime and the world’s first look at live gameplay of The Legend of Zelda game for the Wii U console. Viewers can also catch the first live gameplay of the Pokémon Sun and Pokémon Moon games. Watch Nintendo Treehouse: Live via Nintendo’s channels on YouTube and Twitch, as well as on http://e3.nintendo.com.
•Nintendo eShop sale: Starting at 11 a.m. PT until 8:59 a.m. PT on June 21, Nintendo is offering discounts on some of its most popular games as a special treat for fans. My Nintendo members who are signed in will also get a special bonus if they buy select games included in the sale. Anyone who hasn’t signed up for My Nintendo yet is encouraged to do so now to avoid the E3 rush. To get the extra discount, My Nintendo members must link their Nintendo Account to their Nintendo Network ID and access Nintendo eShop on their device at least once before they make a purchase. The discounted games can be purchased in Nintendo eShop or at http://e3.nintendo.com. Details about the discounts can also be found at http://e3.nintendo.com.
June 15
•Nintendo Treehouse: Live – Day 2: Starting at 10 a.m. PT, the Nintendo Treehouse: Live programming will showcase upcoming Wii U and Nintendo 3DS games, including Monster Hunter Generations from Capcom, Dragon Quest VII: Fragments of the Forgotten Past and Tokyo Mirage Sessions #FE. The day will start with a special Pokémon GO developer Q&A. Watch all of Nintendo’s action from the E3 show floor via Nintendo’s channels on YouTube and Twitch, as well as on http://e3.nintendo.com.
For more information about Nintendo’s activities at E3, visit http://e3.nintendo.com.
Added on Friday June 3rd, 2016 by EZLO21 at 2:44 A.M.
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E3 Room 2016 Update: E3 Room 2016 is all Setup and ready for June 14th - 16th and a slight Update to Nintendo's E3 Plans too
Well our E3 Room is all setup and ready for E3 2016 and I will add new stuff as we get it too. Nintendo has updated us on their E3 Plans too and here is all of that info too: Nintendo @ E3 starts at 9 a.m. PT on Tuesday, June 14.
Tune in starting at 9 a.m. PT to see the Pokémon™ Sun and Pokémon Moon games in action, followed by the world’s first in-depth look at the new Legend of Zelda™ game. The day will continue with livestreamed gameplay and behind-the-scenes info from the game experts of Nintendo Treehouse—live and unscripted from the show floor.
Then be sure to come back for a second day of livestreaming, starting at 10 a.m. PT on June 15. The day will start with a special Pokémon GO developer Q&A session. Then Nintendo Treehouse: Live will showcase upcoming games such as Monster Hunter Generations, Dragon Quest VII: Fragments of the Forgotten Past, and Tokyo Mirage Sessions #FE.
Well There you have it so far everyone that is Nintendo's E3 Plan to date so far. So have fun and May the way of the Hero Lead to the Triforce!
Added on Friday May 27th, 2016 by EZLO21 at 3:20 P.M.
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E3 2016 Layout: Zelda U/NX E3 2016 Layout Edition, Where Zelda U/NX Is Nintendo's Main Focus
Well here as are getting ready for E3 2016 and here is our E3 Layout for this year. I don't have every page up yet, but I am working on it a bit at a time. I am leaving that Twitch TV Video Up because that is where Nintendo will come to us live and in person at E3 2016 too. I only wish that I was able to afford it, but after thinking about it, 1,000 dollars to be able to get a ticket plus the extra cost of other stuff just don't make such a trip worth it. But I will be talking about it online on here from watching it as usual, but around a few forums too.
While it might be sad that Zelda U/NX is Nintendo's Main Focus at this year's E3 Expo, People who wanted some Zelda News last year when Super Mario Maker was Nintendo's Main Focus will gladly switch places with you too. I enjoy both franchises, but while I want to see the NX and what it will have to offer, I also understand the importance of waiting until Nintendo is ready to unveil it for the very first time too. So just be patience and May the way of the Hero Lead to the Triforce!